Crackdown 2

POSTED IN Portfolio Update

All characters had a texture sheet size of 256 x 512 diffuse and normal maps and a tri budget of 4000.  Exceot the metal suit guys which used the whole 512 x 512 sheet and had 5000 tris.  These budgets were very strict due to the Crackdown engine not being able to stream – instead bulk loading all assets at once.

Xbox 360 | 2010

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thank you | copyright 2011 paul large