All characters had a texture sheet size of 256 x 512 diffuse and normal maps and a tri budget of 4000. Exceot the metal suit guys which used the whole 512 x 512 sheet and had 5000 tris. These budgets were very strict due to the Crackdown engine not being able to stream – instead bulk loading all assets at once.

Xbox 360 | 2010

XBox 360 | 2008
Work completed between 2007 and 2010-ish. Some of it’s pretty rough now. Somewhat chronological order…
Updated June 4th 2011
I often throw things around in Zbrush to unwind when I don’t feel like doing full on work. I’ll keep this gallery updated as often as possible, so check back often.
This is old work from about 2006 -2007, some of my first 3d works created while doing my degree in Multimedia Design and Digital Animation. Shown here purely for archive purposes.