Archive for May, 2011

Crackdown 2

30.05.2011

POSTED IN Portfolio Update | NO COMMENTS

All characters had a texture sheet size of 256 x 512 diffuse and normal maps and a tri budget of 4000.  Exceot the metal suit guys which used the whole 512 x 512 sheet and had 5000 tris.  These budgets were very strict due to the Crackdown engine not being able to stream – instead bulk loading all assets at once.

Xbox 360 | 2010

Don King Presents: Prizefighter

30.05.2011

POSTED IN Portfolio Update | NO COMMENTS

venomgames

XBox 360 | 2008

2007-2010 Personal Work

30.05.2011

POSTED IN Portfolio Update | NO COMMENTS

Work completed between 2007 and 2010-ish.  Some of it’s pretty rough now. Somewhat chronological order…

 

Sketchbook

29.05.2011

POSTED IN Portfolio Update | NO COMMENTS

Updated June 4th 2011

I often throw things around in Zbrush to unwind when I don’t feel like doing full on work.  I’ll keep this gallery updated as often as possible, so check back often.

Archives 2006-2007

1.05.2011

POSTED IN Portfolio Update | NO COMMENTS

This is old work from about 2006 -2007, some of my first 3d works created while doing my degree in Multimedia Design and Digital Animation.  Shown here purely for archive purposes.

thank you | copyright 2011 paul large